Showing posts with label Team. Show all posts
Showing posts with label Team. Show all posts

Monday, 17 October 2011

Initial Idea to Take Over

Now before this Friday we have been told to have a working prototype of our game. Well at the moment we haven't really got any game, its all different ideas in our head in which we have to get down onto paper, so not much.

From a little bit of research behind the picture that Bridget Riley Painted, 'Ease', we found out that it was painted in Egypt and around the theme of it. After todays meeting together in the group and the recurring word 'destruction' in a brain storm, after a couple of hours of debating some ideas. we came up with the idea of building, like Egyptians did with the Pyramids (see more of a connection) and well having some mechanism which you can use to destroy.

So the basics of the game is that two players have two minutes to build build a structure that is strong and resist to knocks. After the two minutes each player rolls a dice and whatever number appears on the Dice (this is where the destruction part comes in) that player gets that number of tries to knock down the other players structure with a pendulum. The number of blocks that are on top on each other are the number of points that you get for that round. Over 5 rounds, the person who has had the most number of blocks left on top of each other wins.

Now from this by Friday we have to have a working prototype. and we have scheduled another meeting for Thursday too so we can review what we have to use as a prototype as well.

Friday, 7 October 2011

The Official Start

Today, what I would call my first official lesson/ lecture (that's what Uni students are to call lessons) in the module, I had the task of presenting myself to the class.

Form the previous lecture going through the course module handbook (dull and boring) and getting our mission for the first semester, the class was also given a advanced, get to know you task to present yourself and favorite childhood board game to the class. This weeks lesson I was presenting myself to the class and my favorite childhood board game which I decided to do Jenga. It had to be 5 slides long, no more or no less and present it in 5 minutes.

Now presenting in front of people, big or small (small being 10-ish people) I have always found it a bit hard but over years I have been trying to develop my confidence and presenting skills at any opportunity available to me to get to grips with doing it. Thankfully, for the first time it really helped with all the practicing I have got in. It went really well as my lecturer is said to be very critical to bad things that you have done ,but he didn't say anything bad just good. Woo hoo.

So that was very good. Then the exciting part happened, form the first week of being given our task, we got to choose who we wanted to be in a teams with. Thankfully I would happily say that I have a very good, kind, friendly and most of all smart people in my team called Fraser and Peter. A good friend I have met in Uni and another friend who has come up with me from College.

And as the A-Team we went to go and get our image in which we had to base our board game around. Well at random choice, PETER choose this very weird strange picture by a girl called Bridget Riley called 'Ease'. Well to finish off this post, please offer us as a team good luck (Image beside).

Bridget Riley 'Ease'.


Friday, 30 September 2011

Our Object

Details.....
Objective..... Create two full working board games
Count Down ....... T- 2016 hours (12 weeks)
Location..... University of Wales, Newport 

As the blog description says above, this is a blog showing the progress through the Computer Games Design module 'The World Played and Controlled'. In my very first lecture for the module, we were given our mission objective, 'Control the World'. Ha ha, joke. Our actual task to create two fully functioning board games within 12 weeks.

Why two. Well, divided into two, I have six weeks to create one and the other six for the other. The first board game we have to create comes with a circumstance, the game we have to create has to be based around a randomly given picture by and artist. The other (better one) has to be a physical game that takes a considered
game mechanic from a digital game and rethinks it in physical form, so basically design a game which is based around a game mechanic.

For now, more of the focus is going on the first board game. From the picture in which I will be given within a team of three people, the game doesn't need to be based around the theme of the picture of the elements of the picture only. It can if we want to but it could be based around where the artist original idea can from or an even deeper meaning.

Well now briefed and given our mission objective. My official start time is in next weeks lecture when we will be assigned into teams and given our initial start plans for our first board.